home *** CD-ROM | disk | FTP | other *** search
/ Level Pack 10 / Level Pack 10.iso / Maps / hero / MAP00073.TXT < prev    next >
Text File  |  1997-02-06  |  5KB  |  147 lines

  1. REM HERO KEEPER ALTERATIONS MADE BY MICHEAL KEANE
  2.  
  3. SET_GENERATE_SPEED(400)
  4.  
  5. MAX_CREATURES(ALL_PLAYERS,17)
  6.  
  7. START_MONEY(ALL_PLAYERS,10000)
  8.  
  9. ADD_CREATURE_TO_POOL(BILE_DEMON,20)
  10. ADD_CREATURE_TO_POOL(DRAGON,20)
  11. ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
  12. ADD_CREATURE_TO_POOL(HELL_HOUND,20)
  13. ADD_CREATURE_TO_POOL(TENTACLE,20)
  14. ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
  15. ADD_CREATURE_TO_POOL(SORCEROR,20)
  16. ADD_CREATURE_TO_POOL(TROLL,20)
  17. ADD_CREATURE_TO_POOL(SPIDER,20)
  18. ADD_CREATURE_TO_POOL(BUG,20)
  19. ADD_CREATURE_TO_POOL(FLY,20)
  20. ADD_CREATURE_TO_POOL(ORC,20)
  21.  
  22. ADD_CREATURE_TO_POOL(ARCHER, 10)
  23. ADD_CREATURE_TO_POOL(DWARF, 10)
  24. ADD_CREATURE_TO_POOL(GIANT, 10)
  25. ADD_CREATURE_TO_POOL(FAIRY, 10)
  26. ADD_CREATURE_TO_POOL(TUNNELLER, 10)
  27. ADD_CREATURE_TO_POOL(THIEF, 10)
  28. ADD_CREATURE_TO_POOL(BARBARIAN, 10)
  29. ADD_CREATURE_TO_POOL(WIZARD, 10)
  30. ADD_CREATURE_TO_POOL(WITCH, 10)
  31. ADD_CREATURE_TO_POOL(SAMURAI, 10)
  32. ADD_CREATURE_TO_POOL(MONK, 10)
  33.         
  34. CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
  35. CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
  36. CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
  37. CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
  38. CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
  39. CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
  40. CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
  41. CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
  42. CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
  43. CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
  44. CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
  45. CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
  46.  
  47. CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
  48. CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
  49. CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,1)
  50. CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
  51. CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
  52. CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
  53. CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
  54. CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
  55. CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
  56. CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
  57. CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
  58. CREATURE_AVAILABLE(PLAYER2,ORC,1,1)
  59.  
  60. CREATURE_AVAILABLE(PLAYER0, ARCHER,1,1)
  61. CREATURE_AVAILABLE(PLAYER0, GIANT,1,1)
  62. CREATURE_AVAILABLE(PLAYER0, DWARF,1,1)
  63. CREATURE_AVAILABLE(PLAYER0, BARBARIAN,1,1)
  64. CREATURE_AVAILABLE(PLAYER0, WITCH,1,1)
  65. CREATURE_AVAILABLE(PLAYER0, WIZARD,1,1)
  66. CREATURE_AVAILABLE(PLAYER0, FAIRY,1,1)
  67. CREATURE_AVAILABLE(PLAYER0, TUNNELER,1,1)
  68. CREATURE_AVAILABLE(PLAYER0, THIEF,1,1)
  69. CREATURE_AVAILABLE(PLAYER0, MONK,1,1)
  70. CREATURE_AVAILABLE(PLAYER0, SAMURAI,1,1)
  71.  
  72. CREATURE_AVAILABLE(PLAYER3, ARCHER,1,1)
  73. CREATURE_AVAILABLE(PLAYER3, GIANT,1,1)
  74. CREATURE_AVAILABLE(PLAYER3, DWARF,1,1)
  75. CREATURE_AVAILABLE(PLAYER3, BARBARIAN,1,1)
  76. CREATURE_AVAILABLE(PLAYER3, WITCH,1,1)
  77. CREATURE_AVAILABLE(PLAYER3, WIZARD,1,1)
  78. CREATURE_AVAILABLE(PLAYER3, FAIRY,1,1)
  79. CREATURE_AVAILABLE(PLAYER3, TUNNELER,1,1)
  80. CREATURE_AVAILABLE(PLAYER3, THIEF,1,1)
  81. CREATURE_AVAILABLE(PLAYER3, MONK,1,1)
  82. CREATURE_AVAILABLE(PLAYER3, SAMURAI,1,1)
  83.     
  84.  
  85. ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
  86. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  87. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  88. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  89. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  90. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  91. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  92. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  93. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  94. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  95. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  96. ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
  97. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  98. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  99.  
  100.         
  101. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  102. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
  103. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  104. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  105. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
  106. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  107. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  108. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  109. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
  110. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  111. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  112. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
  113. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  114. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  115. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
  116. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
  117. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
  118.  
  119.  
  120.  
  121. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
  122. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
  123. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
  124. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
  125. TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
  126. DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
  127. TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
  128. DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
  129. TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
  130. TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
  131.  
  132. IF(PLAYER0, ALL_DUNGEONS_DESTROYED == 1)
  133.     WIN_GAME
  134. ENDIF
  135.  
  136. IF(PLAYER1, ALL_DUNGEONS_DESTROYED == 1)
  137.     WIN_GAME
  138. ENDIF
  139.  
  140. IF(PLAYER2, ALL_DUNGEONS_DESTROYED == 1)
  141.     WIN_GAME
  142. ENDIF
  143.  
  144. IF(PLAYER3, ALL_DUNGEONS_DESTROYED == 1)
  145.     WIN_GAME
  146. ENDIF
  147.